Coming home from the first international academic conferences we ever attended, incidentally the ICFA, the SFRA, and the Utopian Studies conference—admittedly quite a few years back—we both agreed that science fiction people shared an incredibly warm and welcoming attitude that made it easy to catch fire. Engaged discussions over coffee about books, films, and games, which we all felt passionate about, helped to easily connect and make national and cultural borders seem meaningless. Nevertheless, SF scholarship is also a field where difference is crucial and, at its best, is celebrated as it adds depth and can yield the most productive results—both in the texts we engage with, as well as in our interpersonal, institutional, and academic contexts. SF fascinates us because it can come in so many different shapes and forms. Therefore, we were delighted to read the wonderful country reports from England and India and the last issues of SFRA Review, which gave us some insights into engagements with sf from (to us) largely new perspectives. We would like to contribute to this exchange and present to the members of the SFRA, a status report on how research in SF is faring in Germany.Weiterlesen
Dying Light, the latest release of Polish developer Techland, is a zombie game that allows player to experience how they might behave when faced with a global crisis. Innovatively reimagining the zombie game, Dying Light opens up nuanced option for ideological interpretation Weiterlesen
Since their inception, video games as media have been closely entwined with the genre of science fiction, not only recognizable in the thematic proximity of early games such as Spacewar! (1962) but also in the technological development of the medium itself.Weiterlesen
Vincent Terrace. Internet Horror, Science Fiction and Fantasy Television Series, 1998-2013. Jefferson: McFarland, 2014. Paperback, 284 pages, $39,95. ISBN 978-0-7864-7993-1
„A historicist criticism cannot be compared to a literary critical criticism, not because one is better than the other, but because they are apples and oranges“ (89) writes Farah Mendelsohn in a piece about the theoretical aim of her work, which is based in her training as a historian, in comparison to literary criticism.Weiterlesen
Wolfenstein: The New Order. Dev. MachineGames. Pub. Bethesda Softworks. Windows, PlayStation 3, Xbox 360, PlayStation 4, Xbox One.
„It is hard to say what ranks lower on the artistic food chain than video games. Comic books? TV sit-coms? X-rated films? These ratlike vermin at the bottom scurry to avoid the thunderous footfalls of the towering behemoths of the art world.“ (Robinett viii)Weiterlesen